Adventure of a Skeleton was a three-member group project from the end of our first year coding course. It was coded in Processing, with assets designed in Photoshop. The game centers around the main character, a grumpy skeleton, seeking to rid his graveyard of pesky grave-robbers. Features include running, jumping, shooting, power-ups and power-downs. Using states, the Processing sketch allows users to run through the game in familiar way, from the main start screen all the way to the game over screen. Music and sound effects are included as well.
Gameplay videos are coming soon, as well as full downloadable files of the game.
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